castcure: (White Magic)
Dakki Sigal - Warrior of Light ([personal profile] castcure) wrote2019-04-20 10:21 pm

Application for Prismatica


PLAYER
HANDLE: Lampy
CONTACT: [plurk.com profile] lampdevil on Plurk, or PM to the journal
OVER 18? Yup!
CHARACTERS IN-GAME: n/a

CHARACTER
NAME: Dakki Sigal
CANON: Final Fantasy XIV (Warrior of Light OC)
CANON POINT: Stormblood Patch 4.5 Part 2
AGE: 20
BACKGROUND:
Dakki is the child of an Ul'dahn merchant and a former Gridanian Wood Wailer. Her mother was forced to leave the Twelveswood after falling out of favor with the Elementals, and she met her future husband when hired on to help escort his caravan. They established a household in a community near the Golden Bazaar, to have a stable place to raise their daughter. Dakki was raised in relative comfort, taught her letters, and doted upon. Her father hoped she would take over the family's business interests once she was of proper age.

She was 12 when the Calamity came. Both of her parents died, and her home was completely destroyed. With nowhere else to go, she sought refuge in Ul'dah. As luck would have it one of her father's business contacts, a Roegadyn woodworker and carpenter, took pity on her and took her on as an apprentice. He was demanding and very difficult to please, but he provided a roof over her head and more than enough to eat. She didn't have much natural talent for carpentry, but was a diligent worker. Between handling newly-made wands and speaking with various conjurers that came in to make purchases, it was found that she had a talent for conjury, herself. At 17, with a new wand and ticket paid for by the old Roegadyn, she set out for Gridania to obtain proper training.

And then her Echo manifested on the journey, and she crossed paths with the Scions of the Seventh Dawn...

To borrow some history links for the Main Story Quests of FFXIV:

A Realm Reborn story
Heavensward story
Stormblood story

Dakki has completed the Conjurer and White Mage quests, making her the successor of the great Padjali White Mage A-Towa-Cant and a practitioner of White Magic.

After her name was cleared in early Heavensward, she returned to Ul'dah and stumbled into helping an old Samurai. She took a job stone and equipment from him only intending to temporarily help, and was surprised to find that she wasn't half bad with a katana.

She has dabbled in carpentry and botany throughout her travels, and spent some time studying the culinary arts in Limsa Lominsa.

When given the chance to join one of Eorzea's Grand Companies, she chose the Immortal Flames of Ul'dah.

While waiting for more news on the device at the Crystal Tower that will open the way to finding her friends, she has been spending most of her time in Doma and Kugane. She has been particularly focused on the rebuilding of the Doman Enclave, and in the Ivalice-related investigations lead by Jenomis cen Lexentale.

PERSONALITY:
Dakki's outward personality is kind and optimistic. She is always eager to help others, and enjoys solving problems and cleaning up messes. The life of an adventurer pleases her, for it gives her the chance to help many others and to come to know many people. She's a person of few words, but when she does speak, she's plainspoken and straightforward. She doesn't care to sit still or be idle, and is always looking for a chance to lend a hand or learn something new. If this puts her all up in everyone else's business, so be it. She has an idealistic streak a mile wide, and a burning desire to make the world a better place. Having lived through the Calamity and having spent years in relative poverty in Ul'dah, she knows what it is to suffer and knows that she wants to ease the suffering of others however she can.

Beneath her generally confident appearance is a rippling thread of anxiousness. Though she has grown into herself and found certainty in her abilities and place in life over the last few years of adventuring, there is a part of her that is still young and inexperienced and unsure. She is at her best when on the battlefield or toiling away at some important task. In social situations she is considerably more lost, never quite sure what to say or how to handle herself. She is especially hopeless when it comes to matters of the heart, and mostly just tends towards keeping her mouth shut and holding her feelings inside. On the whole, she will lean on her friends to do the talking and thinking for her. Taking orders is far easier than giving them, and her role in the Scions of the Seventh Dawn is to fight, not to spout wisdom and rattle off facts.

Fundamentally, Dakki is a person that wants to please others and wants to be accepted. Her parents had always praised her most for the things that she was good at, and her master in Ul'dah only demonstrated something approaching caring when her tasks were completed perfectly and she caused no trouble. On a bone-deep level, she associates working hard for someone and tending to someone's needs as the way that you go about founding friendships and creating security. She has come to wonder, in moments of doubt, if this drive to help and comply is part of why Hydaelin has chosen her. Others have disparagingly called her an obedient puppet, and she cannot quite shrug off the insult. The thought of being anything but helpful and compliant makes her uncomfortable, however. So much of her sense of self is tied up in the idea of helping others and putting them before her that it simply seems morally wrong to be otherwise.

The matter of being "The Warrior of Light" is something that she has mixed feelings about, which also ties in to the above. She is proud of her accomplishments and glad to bear the title if it means it puts her in a position to help others... but she also finds that it isolates her from other people at the same time. She has noticed that people often see her for what she can do for them, not what she is. She is glad enough to do those things, and to put herself forward to help where no one else can, but she finds the fame that comes with her reputation somewhat isolating. She treasures her few friends that know her as herself, and not some larger-than-life heroine.

She has an ambivalent relationship towards engaging in direct combat, as well, in the wake of her encounter with Zenos yae Galvus at the Ala Mhigan Royal Menagerie. She had clashed against him time and again with the katana skills taught to her by Musosai and the Samurai job stone, each time improving in skill but not quite besting him... and found herself enjoying the challenge of it in a way that was quite different from the satisfaction she took in healing and protecting others. When Zenos claimed that she was a creature of violence just like him, the accusation was so sickening that she sheathed her katana and took up her staff almost permanently from there on. Little by little, she's coming to terms with it and learning that Zenos's words ought to be disregarded... but she's still not entirely comfortable going full-out in combat with a blade.

Whatever worries she may have deep down, she doesn't let them show on the surface. They don't gnaw on her constantly, and she isn't one to dwell overlong on the negative. She's a woman of action, and will either immediately set out to find an answer to whatever is bothering her... or immerse herself in work to the point that she has no time to fret or fuss. And for all that the world is full of dangers and the expectations of others weigh on her shoulders, she feels that her shoulders can bear that weight with ease. The world is full of wonders, and she considers herself infinitely fortunate to have gotten to see so many of them.

POWERS/ABILITIES:
White Magic - Dakki is a White Mage of considerable talent, capable of powerful healing and defensive spells as well as manipulating the elements of earth, wind, and water for offensive uses. Requires a wooden wand or staff as a focus.

Samurai training - She has trained as a Samurai in the Hingan style, though she is more a capable swordswoman than an excellent one. (It's not her primary job.) Her strikes are aetherically-enhanced, making for flashy effects and speedy slashes.

Carpentry - For all that she claims to not be that talented at it, Dakki is a fairly capable woodworker. She has built her own furniture, crafted equipment for herself and others, and knows her way around a saw and awl.

The Echo - A special ability that few from her world possess, the Echo primarily lets Dakki understand any spoken language, and allows her to occasionally when plot relevant view the memories of others. Echo-users cannot be tempered by Primals (magical brainwashing, basically), and this likely extends to protection against other, similar forms of mind control. It also allows the user to potentially predict and dodge attacks with uncanny ability. (I.E. it's an IC explanation for all those orange circles on the ground in-game.) This will absolutely require a permissions post, and the memory-viewing and vision-having aspects of it will only be deployed with player permission. Other aspects of it are free to be nerfed as the mods see fit.

INVENTORY:
1 x Rakshasa Cane (White Mage staff)
1 x Set of White Mage armor/gear (wearing)
1 x Yama Katana (Samurai sword)
1 x Set of Samurai armor/gear (in bag)
1 x Bag with Soulstones (White Mage, Samurai)

MOONBLESSING:
Cordis

SAMPLES

link #1 - From Prismatica test drive
link #2 - Es War Einmal prose thread